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Succubus -Awakened- Night is an erotic text-based game where the player can select different paths for the story to take. Meet a wide variety of demonic women in this twine-based adventure game.

This project is still very early in development, but I deeply appreciate any support you are willing to give to it, and we're dedicated to continuing to support this project through regular updates.

-Currently there are 5 different love interests to meet

-Roughly 32000 words of content are currently available

-Explore different paths to meet new characters

-Play either in the itch io browser or download the game for your own computer

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHastings
GenreInteractive Fiction
Made withTwine
TagsAdult, Erotic, Monster Girls, NSFW, Romance, succubus, Twine
Average sessionAbout a half-hour

Development log

Comments

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(+2)

Huh, interesting little thing here. Been a bit since I've played some text based stuff like this. Not too sure where it can go in the long run, but I do like it so far I'd say. Points immediately for Orvi, because scarred girls are extremely high tier.

I might be biased though.

Since this does seem to be a kind of straight forward choose your own adventure format, any kind of hints as to future content? I'd say I hope for a strip game, but honestly that probably isn't going to happen. Clothes don't stay on very long here.

(+1)

Right now my efforts are going into experimenting more with user interaction and programmable elements. I was pretty clueless early on and in the very first build released there were literally no variables being used because it was so simple it didn't need them.

Current efforts are focused on building out a manor section that gives the player the freedom to explore at their own discretion, and that'll involve meeting the girls you didn't choose to see at the first branch. Ideally I'd also just like the player to have more things to interact with as well.

The strip game idea is interesting, though I wonder how effective it would be in a text game (Not that I haven't figured out how to implement are assets) Maybe it would just come down to how well I can describe it. It's something that I can look into.

Thanks for taking the time to play

(+1)

Thanks for taking the time to read it! Just got back from a family trip.
And well, I am completely biased of course, but yes a text based strip game all boils down to how well stuff is described and written. Once had an IRC bot that you could play yakyuken against, come to think of it. Was still a fun little thing. Does boil down to the writing and the interaction, I'd say.